The math game they ask to play tomorrow.

Plusky turns school math into a world worth fixing. It starts with Sky Islands: every Grade 1 math skill in the BC curriculum, one floating island a day, with a buddy who talks your child through every step.

Try an island free See the family plan No sign-up to try. Works in any browser, on tablets, laptops and phones.
  • Built on the BC curriculum
  • No ads, no chat with strangers
  • Data kept in Canada
70
islands to fix, across 12 story chapters
29
Grade 1 math skills, each one taught and tracked
15 min
or so a day, then the buddy says goodnight
0
ads, streak alarms or fail screens

Have a go. It's how every island feels.

Kids can't always read the question yet, so the buddy reads it out loud. A wrong answer never buzzes. The buddy counts it through with them, and the next problem is pitched just right.

Pick a wrong one on purpose and watch what happens.

How many planks are on the bridge?

1
2
3
4
5

One island a day. That's the whole routine.

A storm broke the Sky Islands apart, and the islanders need help putting them back. Each island is a short story, a handful of problems and a reason to come back tomorrow.

  1. The Timbers, a family of beavers, explain their plank yard in a speech bubble.
    First, a friend needs help

    Every island opens with someone in trouble.

    A beaver family has lost the planks for their bridge. A grandma's windmill won't turn. The story is short, read out loud, and it gives the math a job to do.

  2. An island problem: a ten-frame with five planks and the answers 4, 5 and 7.
    Then, the math

    Problems that fit your child, not the class average.

    Plusky watches which skills are solid and which are wobbly, and picks the next problem to match. A skill only counts as learned after good work on two different days, never one lucky run.

  3. The world map: a child and their buddy stand on a fixed island, with the next islands still in the clouds.
    Last, the island comes back

    Then it's tomorrow's turn.

    The island blooms, stars land on the map and the path to the next one opens. One new island a day by default, so it stays a treat. Replays and the Number Workshop stay open for kids who want more.

All of Grade 1 math, one chapter at a time.

The map is the curriculum. Each chapter has its own islanders and its own skills, in the order kids are ready for them, ending with the storm itself.

  1. Chapter 1

    Meadow Isles

    Counting to 10, seeing amounts at a glance, more and fewer.

  2. Chapter 2

    Pattern Gardens

    Repeating patterns, then longer ones.

  3. Chapter 3

    Plank Point

    Ten-frames, counting on and making 10.

  4. Chapter 4

    Windmill Hills

    Adding to 10 and doubles.

  5. Chapter 5

    Lantern Rocks

    Taking away within 10.

  6. Chapter 6

    Seesaw Springs

    Equal and not equal, making both sides match.

  7. Chapter 7

    Twenty Falls

    Teen numbers, adding and counting back to 20.

  8. Chapter 8

    Long Bridges

    Measuring with blocks and covering a space.

  9. Chapter 9

    Tinker Towers

    Flat and solid shapes, and position words.

  10. Chapter 10

    Market Isles

    Canadian coins, from nickels to toonies.

  11. Chapter 11

    Weather Watch

    Picture graphs and how likely things are.

  12. Chapter 12

    The Storm's Eye

    Everything together, to calm the storm for good.

You'll know exactly where they are.

The Grown-ups area, behind your own PIN, shows what your child has mastered, what they're working on and where they get mixed up, in plain words.

  • Set how many new islands a day: one, two or three.
  • Turn on practice-only for a week of review.
  • Slow the buddy's voice down, or turn it off.
  • Progress follows them from the tablet to the laptop.
Sample report

Progress report

Maya has fixed 11 of 70 islands and earned 32 stars.

  • Counting to 10 on a ten-frameMastered
  • Seeing small amounts at a glanceMastered
  • More and fewerMastered
  • Repeating patternsWorking on
  • Counting onWorking on

Worth a chat at dinner: Maya sometimes counts the first plank twice when counting on. Ask her to start from the number she already has.

Made for six-year-olds, and their parents' rules.

We'd want all of this for our own kids, so it isn't a setting. It's how Plusky is built.

  • No ads. Ever.

    Nothing to buy inside the game, no pop-ups, no "watch this to keep going".

  • No strangers

    There's no chat. Kids can only see friends a parent has approved, and only their name and progress.

  • Kids don't have accounts

    A grown-up signs in. Your child just picks their name and plays. No email or birthday asked of them.

  • Kept in Canada

    Progress is stored in a data centre in Canada, and only your family can read it.

  • Yours to take or erase

    Download everything we hold, or erase your account and your kids' progress, from the Grown-ups area.

  • A healthy stop

    No streaks to lose and no alarms. The buddy wraps up the day and looks forward to tomorrow.

Teaching Grade 1? Bring the whole class.

Classrooms are coming this school year. Make a class and share one code. Kids log in on a shared tablet by tapping their three secret pictures, no passwords to forget. You'll see where every kid is on the map, and what to reteach on Monday.

Less than one hour with a tutor, for the whole month.

Try the islands with no sign-up. When your child is hooked, the family plan opens every chapter for every kid in the house.

Just try it

Free

No account needed

  • Play the first islands right away
  • Progress saved on this device
  • The buddy, the voice and the Workshop
Try an island

Family plan

CA$14.99 a month

or CA$119 a year, about CA$9.92 a month

  • All 12 chapters and 70 islands
  • Up to 4 kids, each with their own map
  • The progress report and grown-up controls
  • Progress saved across every device
  • New worlds as they open, at no extra cost
Start your free trial

Cancel any time from the Grown-ups area. Prices in Canadian dollars.

Sky Islands is the first world. More are coming.

Plusky is growing from Kindergarten to Grade 12, with a new world for each stage, built the same way: a story worth fixing, a guide who explains, and a report you can trust.

Grade 1: Sky Islands

Playing now. 70 islands, every Grade 1 math skill in the BC curriculum.

Play now

Questions parents ask

Is it really the BC curriculum?

Yes. Every island teaches a skill from BC's Grade 1 math curriculum: numbers to 20, adding and taking away, patterns, measuring, shapes, Canadian coins, graphs and likelihood. Kids in other provinces cover nearly all of the same ground in Grade 1.

My child can't read yet. Can they still play?

That's who it's made for. The buddy reads every question and story out loud, and answers are tapped, not typed.

How much screen time is this?

About 15 minutes for a new island. By default there's one new island a day, and you can change that to two or three, or pause new islands for review. There are no streaks to keep alive and nothing that nags them to come back.

What if my child gets an answer wrong?

Nothing bad happens. The buddy works through it with them, often by counting or showing it on a ten-frame, and the problems that follow are pitched to what they need.

Will my child get bored?

Each chapter brings new islanders, a new story and new things to fix. The Number Workshop has quick sets for kids who want to beat their best, and they can dress up their character as they go.

What devices does it run on?

Any recent browser on an iPad or Android tablet, a Chromebook, a laptop or a phone. A tablet is the sweet spot for small hands.

What do you do with my family's data?

We keep only what the game needs: your email, your kids' first names and their progress. It's stored in Canada, never sold, never used for ads, and you can download or erase it any time.

The first island is waiting.

It takes about fifteen minutes, and there's no sign-up. Sit with them for the first one. You'll see.